5 tips to speed up your Alias workflow.
Autodesk Alias is a powerful software tool, but with great power comes great complexity. As a result, there are often multiple ways to accomplish the same task, and each user may have their preferred method. This can make it challenging to get started with Alias.
Whether you are a beginner or a seasoned user, here are my top five tips to help you get the most out of the software and make your daily work with Alias easier:
Autodesk Alias is a powerful software tool, but with great power comes great complexity. As a result, there are often multiple ways to accomplish the same task, and each user may have their preferred method. This can make it challenging to get started with Alias.
Whether you are a beginner or a seasoned user, here are my top five tips to help you get the most out of the software and make your daily work with Alias easier:
1: Offset of 0mm.
In the early stages of a project, a designer may ask if the lamp graphics can be cut in. While this is possible, it will delete the construction history, and the designer is likely to ask if the lamp can be moved next. This means doing the lamps all over again. To preserve as much history as possible, there's a way to divide surfaces while keeping the original construction history intact. The trick is to offset by 0mm and trim as required. Here's a simple example to illustrate this approach:
2: Project curves onto surfaces.
The ultimate aim is to create smooth surfaces from smooth curves, whether for prototypes or high-quality work, as this simplifies the entire process. However, managing multiple curves in a 3D space and building clean surfaces from a curve-on-surface can be quite challenging. To simplify the process, we can use a construction surface and a basic set of curves in a 2D view to control Curves-Projected-On_Surface and have a much cleaner starting point.
This technique can be utilized for various applications, including IP-door plan shapes, door pockets, spoilers, and any other scenario where you need to manage a 2D set of curves in 3D space. You could even align the edges of the drafts to control how the lines fade out, for instance.
3: Paste Options.
When I first discovered it, this one was a game-changer. Open the option box for paste in the edit menu and select Always Ask. Now, when you paste something, it will ask what layer you want it to go in or what you want to do with it. No more pasting stuff and wondering where it went or having to fish it out of an already packed layer.
4: Straighten curves with a construction plane.
One of the most common issues in surfacing, especially with exteriors, is the appearance of wobbly curves. This problem is most noticeable in features such as belt lines that run the entire length of a vehicle. As you adjust the curve, it can cause other parts to move, resulting in inflexions and wobbles. When building surfaces from these curves, your highlights will follow the intersection curve, resulting in wobbly highlights as well. To simplify the process and achieve a more controlled 3D curve, we can build a construction plane along the core of the curve, which will allow us to achieve a nice, taut curve.
5: Use instance for symmetrical squares.
Creating symmetrical surfaces across the centre line is a crucial skill in surfacing. There are various helpful tools for achieving this, but issues arise when you need to control curves or surfaces that are mirrored but do not intersect the centre line. For instance, when building a bumper or roof surface, you might need to use the Square tool to control all four edges. This technique ensures that the surface remains symmetrical and retains the construction history, allowing for quick updates in the future.
This technique is handy for various surfacing problems. It is important to note that it can be applied to anything with layer symmetry, such as a seat. To do this, you can establish a construction plane at the centerline of the seat and then set the layer symmetry to that plane. This effectively relocates Y0 to the centre of the seat. This method can also be used for steering wheels and columns and anything that can be created symmetrically.
I hope you found something useful here. In future posts, I will expand on some of these techniques and focus on getting the most out of the individual tools used. Make sure to subscribe to receive all the latest updates!